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Accessibility

We want ZenGamer to work for everyone, including people who are autistic, have ADHD, are sensitive to light, sound or motion, or use a keyboard, screen reader or switch.

Our target

We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 (opens in a new tab) at level AA. Every page is checked with automated accessibility tests before release, at phone and desktop sizes.

What we've built in

  • Low-stimulation mode in the Display menu: softer colours, no glow, no decorative motion.
  • The site respects your device's reduce motion setting. The breathing pacer then shows a progress bar instead of a moving shape.
  • Light and dark themes, both with readable contrast.
  • Sound and vibration switches next to each timer, so alerts don't rely on sight or hearing alone.
  • Every tool works with a keyboard. The visual timer and breathing pacer start and pause with the Space key.
  • Pictures always come with words (Now / Next cards, feelings), and the visual timer can hide its numbers.
  • A body font chosen for easy reading, and large tap targets for touch screens.
  • Works offline, and can be installed as an app.

Known limits

  • The reaction test depends on seeing a colour change, so it isn't usable without sight.
  • The focus grid is timed, which may not suit everyone.
  • Picture cards use your device's emoji, so they look slightly different on each device.

Tell us what doesn't work

If anything is hard to use, please tell us what you were trying to do and on what device: support@zengamer.net. We read every message and aim to reply within two weeks.